﻿$import( "SmitearWebGL.Events.Event" );

SmitearWebGL.Events.ResourceEvent = SmitearWebGL.Events.Event.extend(
{
	/******** constructor ********/
	
	init : function( type )
	{
		this._super( type );
		this._registClass( "SmitearWebGL.Events.ResourceEvent" );
	}
}
);

/******** static property ********/

SmitearWebGL.Events.ResourceEvent.CREATED = "resource_created";
SmitearWebGL.Events.ResourceEvent.DESTROYED = "resource_destroyed";
SmitearWebGL.Events.ResourceEvent.DISABLED = "resource_disabled";
SmitearWebGL.Events.ResourceEvent.RESTORED = "resource_restored";
SmitearWebGL.Events.ResourceEvent.LOADED = "resource_loaded";
SmitearWebGL.Events.ResourceEvent.SAVED = "resource_saved";
